// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/intrinsic-gen // using the template: // test/intrinsics/intrinsics.wgsl.tmpl // and the intrinsic defintion file: // src/intrinsics.def // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// [[group(1), binding(0)]] var arg_0: texture_depth_2d_array; [[group(1), binding(1)]] var arg_1: sampler; fn textureSampleLevel_1bf73e() { var res: f32 = textureSampleLevel(arg_0, arg_1, vec2(), 1, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureSampleLevel_1bf73e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureSampleLevel_1bf73e(); } [[stage(compute)]] fn compute_main() { textureSampleLevel_1bf73e(); }