fn frexp_234f02() { var arg_1 : vec4; var res : vec4 = frexp(vec4(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_234f02(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_234f02(); } [[stage(compute)]] fn compute_main() { frexp_234f02(); }