fn frexp_e061dd() { var arg_1 : i32; var res : f32 = frexp(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_e061dd(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_e061dd(); } [[stage(compute)]] fn compute_main() { frexp_e061dd(); }