#include using namespace metal; void textureSample_6e64fb(texture1d tint_symbol, sampler tint_symbol_1) { float4 res = tint_symbol.sample(tint_symbol_1, 1.0f); } fragment void fragment_main(texture1d tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) { textureSample_6e64fb(tint_symbol_2, tint_symbol_3); return; }