[[group(1), binding(0)]] var arg_0 : texture_1d; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_6e64fb() { var res : vec4 = textureSample(arg_0, arg_1, 1.0); } [[stage(fragment)]] fn fragment_main() { textureSample_6e64fb(); }