fn sin_b78c91() { var arg_0 = 1.0; var res : f32 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_b78c91(); return vec4(); } @fragment fn fragment_main() { sin_b78c91(); } @compute @workgroup_size(1) fn compute_main() { sin_b78c91(); }