@group(1) @binding(1) var arg_1 : texture_2d; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_af55b3() { var arg_3 = vec2(); var res : vec4 = textureGather(1, arg_1, arg_2, arg_3, vec2()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_af55b3(); return vec4(); } @fragment fn fragment_main() { textureGather_af55b3(); } @compute @workgroup_size(1) fn compute_main() { textureGather_af55b3(); }