fn trunc_eb83df() { var arg_0 = 1.0; var res : f32 = trunc(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_eb83df(); return vec4(); } @fragment fn fragment_main() { trunc_eb83df(); } @compute @workgroup_size(1) fn compute_main() { trunc_eb83df(); }