// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "SampleUtils.h" #include "common/Assert.h" #include "common/Platform.h" #include "utils/BackendBinding.h" #include "wire/TerribleCommandBuffer.h" #include #include #include #include "GLFW/glfw3.h" #include #include void PrintDeviceError(const char* message, nxt::CallbackUserdata) { std::cout << "Device error: " << message << std::endl; } void PrintGLFWError(int code, const char* message) { std::cout << "GLFW error: " << code << " - " << message << std::endl; } enum class CmdBufType { None, Terrible, //TODO(cwallez@chromium.org) double terrible cmdbuf }; // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on // their respective platforms, and Vulkan is preferred to OpenGL #if defined(NXT_ENABLE_BACKEND_D3D12) static utils::BackendType backendType = utils::BackendType::D3D12; #elif defined(NXT_ENABLE_BACKEND_METAL) static utils::BackendType backendType = utils::BackendType::Metal; #elif defined(NXT_ENABLE_BACKEND_OPENGL) static utils::BackendType backendType = utils::BackendType::OpenGL; #elif defined(NXT_ENABLE_BACKEND_VULKAN) static utils::BackendType backendType = utils::BackendType::Vulkan; #else #error #endif static CmdBufType cmdBufType = CmdBufType::Terrible; static utils::BackendBinding* binding = nullptr; static GLFWwindow* window = nullptr; static nxt::wire::CommandHandler* wireServer = nullptr; static nxt::wire::CommandHandler* wireClient = nullptr; static nxt::wire::TerribleCommandBuffer* c2sBuf = nullptr; static nxt::wire::TerribleCommandBuffer* s2cBuf = nullptr; nxt::Device CreateCppNXTDevice() { binding = utils::CreateBinding(backendType); if (binding == nullptr) { return nxt::Device(); } glfwSetErrorCallback(PrintGLFWError); if (!glfwInit()) { return nxt::Device(); } binding->SetupGLFWWindowHints(); window = glfwCreateWindow(640, 480, "NXT window", nullptr, nullptr); if (!window) { return nxt::Device(); } binding->SetWindow(window); nxtDevice backendDevice; nxtProcTable backendProcs; binding->GetProcAndDevice(&backendProcs, &backendDevice); nxtDevice cDevice = nullptr; nxtProcTable procs; switch (cmdBufType) { case CmdBufType::None: procs = backendProcs; cDevice = backendDevice; break; case CmdBufType::Terrible: { c2sBuf = new nxt::wire::TerribleCommandBuffer(); s2cBuf = new nxt::wire::TerribleCommandBuffer(); wireServer = nxt::wire::NewServerCommandHandler(backendDevice, backendProcs, s2cBuf); c2sBuf->SetHandler(wireServer); nxtDevice clientDevice; nxtProcTable clientProcs; wireClient = nxt::wire::NewClientDevice(&clientProcs, &clientDevice, c2sBuf); s2cBuf->SetHandler(wireClient); procs = clientProcs; cDevice = clientDevice; } break; } nxtSetProcs(&procs); procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0); return nxt::Device::Acquire(cDevice); } uint64_t GetSwapChainImplementation() { return binding->GetSwapChainImplementation(); } nxt::TextureFormat GetPreferredSwapChainTextureFormat() { DoFlush(); return static_cast(binding->GetPreferredSwapChainTextureFormat()); } nxt::SwapChain GetSwapChain(const nxt::Device &device) { return device.CreateSwapChainBuilder() .SetImplementation(GetSwapChainImplementation()) .GetResult(); } nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device) { auto depthStencilTexture = device.CreateTextureBuilder() .SetDimension(nxt::TextureDimension::e2D) .SetExtent(640, 480, 1) .SetFormat(nxt::TextureFormat::D32FloatS8Uint) .SetMipLevels(1) .SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment) .GetResult(); return depthStencilTexture.CreateTextureViewBuilder() .GetResult(); } void GetNextRenderPassDescriptor(const nxt::Device& device, const nxt::SwapChain& swapchain, const nxt::TextureView& depthStencilView, nxt::Texture* backbuffer, nxt::RenderPassDescriptor* info) { *backbuffer = swapchain.GetNextTexture(); auto backbufferView = backbuffer->CreateTextureViewBuilder().GetResult(); *info = device.CreateRenderPassDescriptorBuilder() .SetColorAttachment(0, backbufferView, nxt::LoadOp::Clear) .SetDepthStencilAttachment(depthStencilView, nxt::LoadOp::Clear, nxt::LoadOp::Clear) .GetResult(); } bool InitSample(int argc, const char** argv) { for (int i = 1; i < argc; i++) { if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) { i++; if (i < argc && std::string("d3d12") == argv[i]) { backendType = utils::BackendType::D3D12; continue; } if (i < argc && std::string("metal") == argv[i]) { backendType = utils::BackendType::Metal; continue; } if (i < argc && std::string("null") == argv[i]) { backendType = utils::BackendType::Null; continue; } if (i < argc && std::string("opengl") == argv[i]) { backendType = utils::BackendType::OpenGL; continue; } if (i < argc && std::string("vulkan") == argv[i]) { backendType = utils::BackendType::Vulkan; continue; } fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n"); return false; } if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) { i++; if (i < argc && std::string("none") == argv[i]) { cmdBufType = CmdBufType::None; continue; } if (i < argc && std::string("terrible") == argv[i]) { cmdBufType = CmdBufType::Terrible; continue; } fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n"); return false; } if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) { printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]); printf(" BACKEND is one of: d3d12, metal, null, opengl, vulkan\n"); printf(" COMMAND_BUFFER is one of: none, terrible\n"); return false; } } return true; } void DoFlush() { if (cmdBufType == CmdBufType::Terrible) { ASSERT(c2sBuf->Flush()); ASSERT(s2cBuf->Flush()); } glfwPollEvents(); } bool ShouldQuit() { return glfwWindowShouldClose(window); } GLFWwindow* GetGLFWWindow() { return window; }