// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/opengl/SamplerGL.h" #include "backend/opengl/DeviceGL.h" #include "common/Assert.h" namespace backend { namespace opengl { namespace { GLenum MagFilterMode(dawn::FilterMode filter) { switch (filter) { case dawn::FilterMode::Nearest: return GL_NEAREST; case dawn::FilterMode::Linear: return GL_LINEAR; default: UNREACHABLE(); } } GLenum MinFilterMode(dawn::FilterMode minFilter, dawn::FilterMode mipMapFilter) { switch (minFilter) { case dawn::FilterMode::Nearest: switch (mipMapFilter) { case dawn::FilterMode::Nearest: return GL_NEAREST_MIPMAP_NEAREST; case dawn::FilterMode::Linear: return GL_NEAREST_MIPMAP_LINEAR; default: UNREACHABLE(); } case dawn::FilterMode::Linear: switch (mipMapFilter) { case dawn::FilterMode::Nearest: return GL_LINEAR_MIPMAP_NEAREST; case dawn::FilterMode::Linear: return GL_LINEAR_MIPMAP_LINEAR; default: UNREACHABLE(); } default: UNREACHABLE(); } } GLenum WrapMode(dawn::AddressMode mode) { switch (mode) { case dawn::AddressMode::Repeat: return GL_REPEAT; case dawn::AddressMode::MirroredRepeat: return GL_MIRRORED_REPEAT; case dawn::AddressMode::ClampToEdge: return GL_CLAMP_TO_EDGE; default: UNREACHABLE(); } } } // namespace Sampler::Sampler(Device* device, const dawn::SamplerDescriptor* descriptor) : SamplerBase(device, descriptor) { glGenSamplers(1, &mHandle); glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER, MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); } GLuint Sampler::GetHandle() const { return mHandle; } }} // namespace backend::opengl