fn length_becebf() { var res : f32 = length(vec4<f32>(0.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { length_becebf(); return vec4<f32>(); } @fragment fn fragment_main() { length_becebf(); } @compute @workgroup_size(1) fn compute_main() { length_becebf(); }