#version 310 es layout(binding = 0, std430) buffer S_ssbo { int a[]; } G; void tint_symbol() { uint l1 = uint(G.a.length()); uint l2 = uint(G.a.length()); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }