fn exp_0f70eb() { var res : vec4 = exp(vec4(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { exp_0f70eb(); return vec4(); } @fragment fn fragment_main() { exp_0f70eb(); } @compute @workgroup_size(1) fn compute_main() { exp_0f70eb(); }