fn firstTrailingBit_86551b() { var res : vec4 = firstTrailingBit(vec4(1i)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { firstTrailingBit_86551b(); return vec4(); } @fragment fn fragment_main() { firstTrailingBit_86551b(); } @compute @workgroup_size(1) fn compute_main() { firstTrailingBit_86551b(); }