enable f16; fn floor_3802c0() { var res : vec3 = floor(vec3(1.5h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { floor_3802c0(); return vec4(); } @fragment fn fragment_main() { floor_3802c0(); } @compute @workgroup_size(1) fn compute_main() { floor_3802c0(); }