struct frexp_result_vec4_f32 { float4 fract; int4 exp; }; void frexp_77af93() { frexp_result_vec4_f32 res = {(0.5f).xxxx, (1).xxxx}; } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_77af93(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_77af93(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_77af93(); return; }