fn reverseBits_35fea9() { var res : vec4 = reverseBits(vec4(1u)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_35fea9(); return vec4(); } @fragment fn fragment_main() { reverseBits_35fea9(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_35fea9(); }