fn reverseBits_e1f4c1() { var res : vec2 = reverseBits(vec2(1u)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_e1f4c1(); return vec4(); } @fragment fn fragment_main() { reverseBits_e1f4c1(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_e1f4c1(); }