fn smoothstep_6c4975() { var res : f32 = smoothstep(2.0f, 4.0f, 3.0f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_6c4975(); return vec4(); } @fragment fn fragment_main() { smoothstep_6c4975(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_6c4975(); }