#include using namespace metal; struct modf_result_vec2_f32 { float2 fract; float2 whole; }; modf_result_vec2_f32 tint_modf(float2 param_0) { modf_result_vec2_f32 result; result.fract = modf(param_0, result.whole); return result; } kernel void tint_symbol() { float2 const runtime_in = float2(1.25f, 3.75f); modf_result_vec2_f32 res = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; res = tint_modf(runtime_in); res = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; float2 const fract = res.fract; float2 const whole = res.whole; return; }