#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } int tint_workgroupUniformLoad(inout int p) { barrier(); int result = p; barrier(); return result; } shared int v[4]; int foo_v_X(uint p[1]) { return tint_workgroupUniformLoad(v[p[0]]); } int bar() { uint tint_symbol[1] = uint[1](0u); return foo_v_X(tint_symbol); }