#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } uint get_u32() { return 1u; } void f() { uint tint_symbol = get_u32(); uvec2 v2 = uvec2(tint_symbol); uint tint_symbol_1 = get_u32(); uvec3 v3 = uvec3(tint_symbol_1); uint tint_symbol_2 = get_u32(); uvec4 v4 = uvec4(tint_symbol_2); }