#include using namespace metal; struct FragmentInputs { int loc0; uint loc1; float loc2; float4 loc3; half loc4; half3 loc5; }; struct tint_symbol_2 { int loc0 [[user(locn0)]] [[flat]]; uint loc1 [[user(locn1)]] [[flat]]; float loc2 [[user(locn2)]]; float4 loc3 [[user(locn3)]]; half loc4 [[user(locn4)]]; half3 loc5 [[user(locn5)]]; }; void tint_symbol_inner(FragmentInputs inputs) { int const i = inputs.loc0; uint const u = inputs.loc1; float const f = inputs.loc2; float4 const v = inputs.loc3; half const x = inputs.loc4; half3 const y = inputs.loc5; } fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { FragmentInputs const tint_symbol_3 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc4=tint_symbol_1.loc4, .loc5=tint_symbol_1.loc5}; tint_symbol_inner(tint_symbol_3); return; }