struct In { float none; float flat; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; struct tint_symbol_2 { float none : TEXCOORD0; nointerpolation float flat : TEXCOORD1; linear float perspective_center : TEXCOORD2; linear centroid float perspective_centroid : TEXCOORD3; linear sample float perspective_sample : TEXCOORD4; noperspective float linear_center : TEXCOORD5; noperspective centroid float linear_centroid : TEXCOORD6; noperspective sample float linear_sample : TEXCOORD7; }; void main_inner(In tint_symbol) { } void main(tint_symbol_2 tint_symbol_1) { const In tint_symbol_3 = {tint_symbol_1.none, tint_symbol_1.flat, tint_symbol_1.perspective_center, tint_symbol_1.perspective_centroid, tint_symbol_1.perspective_sample, tint_symbol_1.linear_center, tint_symbol_1.linear_centroid, tint_symbol_1.linear_sample}; main_inner(tint_symbol_3); return; }