struct VertexInputs { @location(0) loc0 : i32, @location(1) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4, } @vertex fn main(inputs : VertexInputs) -> @builtin(position) vec4 { let i : i32 = inputs.loc0; let u : u32 = inputs.loc1; let f : f32 = inputs.loc2; let v : vec4 = inputs.loc3; return vec4(); }