#include <metal_stdlib>

using namespace metal;
void dpdy_feb40f(device packed_float3* const tint_symbol) {
  float3 res = dfdy(float3(1.0f));
  *(tint_symbol) = packed_float3(res);
}

fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) {
  dpdy_feb40f(tint_symbol_1);
  return;
}