enable f16; fn normalize_7990f3() { var res : vec2<f16> = normalize(vec2<f16>(1.0h)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<f16>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { normalize_7990f3(); return vec4<f32>(); } @fragment fn fragment_main() { normalize_7990f3(); } @compute @workgroup_size(1) fn compute_main() { normalize_7990f3(); }