fn smoothstep_40864c() { var res : vec4 = smoothstep(vec4(2.0f), vec4(4.0f), vec4(3.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_40864c(); return vec4(); } @fragment fn fragment_main() { smoothstep_40864c(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_40864c(); }