@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba8uint, write>; fn textureDimensions_c1dbf6() { var res : vec2<u32> = textureDimensions(arg_0); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_c1dbf6(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_c1dbf6(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_c1dbf6(); }