struct tint_symbol { float4 value : SV_Position; }; cbuffer cbuffer_declared_after_usage : register(b0) { uint4 declared_after_usage[1]; }; float4 main_inner() { return float4((asfloat(declared_after_usage[0].x)).xxxx); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }