[[group(0), binding(0)]] var Src : texture_2d; [[group(0), binding(1)]] var Dst : texture_storage_2d; [[stage(compute), workgroup_size(1)]] fn main() { var srcValue : vec4; let x_22 : vec4 = textureLoad(Src, vec2(0, 0), 0); srcValue = x_22; let x_23 : ptr = &(srcValue.x); let x_24 : u32 = *(x_23); let x_25 : u32 = (x_24 + 1u); let x_27 : vec4 = srcValue; textureStore(Dst, vec2(0, 0), x_27.xxxx); return; }