[[group(1), binding(0)]] var arg_0 : texture_3d<i32>; fn textureDimensions_efc8a4() { var res : vec3<i32> = textureDimensions(arg_0, 0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_efc8a4(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_efc8a4(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_efc8a4(); }