#include using namespace metal; struct Inner { /* 0x0000 */ int x; }; struct tint_padded_array_element { /* 0x0000 */ Inner el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct S { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ float2x3 g; /* 0x0050 */ float3x2 h; /* 0x0068 */ Inner i; /* 0x006c */ tint_array_wrapper j; /* 0x00ac */ int8_t tint_pad_1[4]; }; kernel void tint_symbol(device S& s [[buffer(0)]]) { s.a = int3(); s.b = int(); s.c = uint3(); s.d = uint(); s.e = float3(); s.f = float(); s.g = float2x3(); s.h = float3x2(); Inner const tint_symbol_1 = {}; s.i = tint_symbol_1; tint_array_wrapper const tint_symbol_2 = {.arr={}}; s.j = tint_symbol_2; return; }