[[group(1), binding(0)]] var arg_0 : external_texture; fn ignore_5c9edf() { ignore(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { ignore_5c9edf(); return vec4(); } [[stage(fragment)]] fn fragment_main() { ignore_5c9edf(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { ignore_5c9edf(); }