#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ldexp_f54ff2() { float res = ldexp(1.0f, 1u); } vertex tint_symbol vertex_main() { ldexp_f54ff2(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ldexp_f54ff2(); return; } kernel void compute_main() { ldexp_f54ff2(); return; }