#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void modf_4fe3d9() { float3 arg_1 = 0.0f; float3 res = modf(float3(), *(&(arg_1))); } vertex tint_symbol vertex_main() { modf_4fe3d9(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { modf_4fe3d9(); return; } kernel void compute_main() { modf_4fe3d9(); return; }