#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_8fa62c() { int3 res = select(int3(), int3(), bool()); } vertex tint_symbol vertex_main() { select_8fa62c(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_8fa62c(); return; } kernel void compute_main() { select_8fa62c(); return; }