#include using namespace metal; float4 tint_degrees(float4 param_0) { return param_0 * 57.295779513082322865; } float3 tint_degrees_1(float3 param_0) { return param_0 * 57.295779513082322865; } float2 tint_degrees_2(float2 param_0) { return param_0 * 57.295779513082322865; } float tint_degrees_3(float param_0) { return param_0 * 57.295779513082322865; } kernel void tint_symbol() { tint_degrees(float4()); tint_degrees(float4(1.0f)); tint_degrees(float4(1.0f, 2.0f, 3.0f, 4.0f)); tint_degrees_1(float3()); tint_degrees_1(float3(1.0f)); tint_degrees_1(float3(1.0f, 2.0f, 3.0f)); tint_degrees_2(float2()); tint_degrees_2(float2(1.0f)); tint_degrees_2(float2(1.0f, 2.0f)); tint_degrees_3(1.0f); tint_degrees_3(2.0f); tint_degrees_3(3.0f); return; }