@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; var tint_symbol_1 : vec4 = vec4(); fn textureLoad_6273b1() { var res : f32 = 0.0; let x_17 : vec4 = vec4(textureLoad(arg_0, vec2(), 1), 0.0, 0.0, 0.0); res = x_17.x; return; } fn tint_symbol_2(tint_symbol : vec4) { tint_symbol_1 = tint_symbol; return; } fn vertex_main_1() { textureLoad_6273b1(); tint_symbol_2(vec4()); return; } struct vertex_main_out { @builtin(position) tint_symbol_1_1 : vec4, } @stage(vertex) fn vertex_main() -> vertex_main_out { vertex_main_1(); return vertex_main_out(tint_symbol_1); } fn fragment_main_1() { textureLoad_6273b1(); return; } @stage(fragment) fn fragment_main() { fragment_main_1(); } fn compute_main_1() { textureLoad_6273b1(); return; } @stage(compute) @workgroup_size(1, 1, 1) fn compute_main() { compute_main_1(); }