#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S { /* 0x0000 */ int before; /* 0x0004 */ tint_array tint_pad; /* 0x0008 */ float3x2 m; /* 0x0020 */ tint_array tint_pad_1; /* 0x0028 */ int after; /* 0x002c */ tint_array tint_pad_2; }; kernel void f(const constant tint_array* tint_symbol [[buffer(0)]]) { float2x3 const t = transpose((*(tint_symbol))[2].m); float const l = length(float2((*(tint_symbol))[0].m[1]).yx); float const a = fabs(float2((*(tint_symbol))[0].m[1]).yx[0]); return; }