struct S { int before; float3x2 m; int after; }; cbuffer cbuffer_u : register(b0, space0) { uint4 u[20]; }; static S p[4] = (S[4])0; float3x2 tint_symbol_3(uint4 buffer[20], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; uint4 ubo_load = buffer[scalar_offset / 4]; const uint scalar_offset_1 = ((offset + 8u)) / 4; uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; const uint scalar_offset_2 = ((offset + 16u)) / 4; uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); } S tint_symbol_1(uint4 buffer[20], uint offset) { const uint scalar_offset_3 = ((offset + 0u)) / 4; const uint scalar_offset_4 = ((offset + 72u)) / 4; const S tint_symbol_5 = {asint(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), tint_symbol_3(buffer, (offset + 8u)), asint(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])}; return tint_symbol_5; } typedef S tint_symbol_ret[4]; tint_symbol_ret tint_symbol(uint4 buffer[20], uint offset) { S arr[4] = (S[4])0; { [loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) { arr[i] = tint_symbol_1(buffer, (offset + (i * 80u))); } } return arr; } [numthreads(1, 1, 1)] void f() { p = tint_symbol(u, 0u); p[1] = tint_symbol_1(u, 160u); p[3].m = tint_symbol_3(u, 168u); p[1].m[0] = asfloat(u[1].xy).yx; return; }