builtins/gen/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin var res: vec4 = smoothStep(vec4(), vec4(), vec4()); ^^^^^^^^^^ #version 310 es void smoothStep_5f615b() { vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); } vec4 vertex_main() { smoothStep_5f615b(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; void smoothStep_5f615b() { vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void fragment_main() { smoothStep_5f615b(); } void main() { fragment_main(); return; } #version 310 es void smoothStep_5f615b() { vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void compute_main() { smoothStep_5f615b(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }