#include using namespace metal; struct Result { /* 0x0000 */ float values[1]; }; constant uint width = 128u; kernel void tint_symbol(depth2d tint_symbol_2 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]], device Result& result [[buffer(1)]]) { result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y))), 0); return; }