// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/DawnHelpers.h" constexpr uint32_t kRTSize = 4; class DestroyBufferTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); dawn::VertexInputDescriptor input; input.inputSlot = 0; input.stride = 4 * sizeof(float); input.stepMode = dawn::InputStepMode::Vertex; dawn::VertexAttributeDescriptor attribute; attribute.shaderLocation = 0; attribute.inputSlot = 0; attribute.offset = 0; attribute.format = dawn::VertexFormat::Float4; dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"( #version 450 layout(location = 0) in vec4 pos; void main() { gl_Position = pos; })"); dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); })"); utils::ComboRenderPipelineDescriptor descriptor(device); descriptor.cVertexStage.module = vsModule; descriptor.cFragmentStage.module = fsModule; descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip; descriptor.indexFormat = dawn::IndexFormat::Uint32; descriptor.cInputState.numInputs = 1; descriptor.cInputState.inputs = &input; descriptor.cInputState.numAttributes = 1; descriptor.cInputState.attributes = &attribute; descriptor.cColorStates[0]->format = renderPass.colorFormat; pipeline = device.CreateRenderPipeline(&descriptor); vertexBuffer = utils::CreateBufferFromData( device, dawn::BufferUsageBit::Vertex, {// The bottom left triangle -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); dawn::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass(); dawn::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); } utils::BasicRenderPass renderPass; dawn::RenderPipeline pipeline; dawn::Buffer vertexBuffer; dawn::CommandBuffer CreateTriangleCommandBuffer() { uint32_t zeroOffset = 0; dawn::CommandEncoder encoder = device.CreateCommandEncoder(); { dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); pass.Draw(3, 1, 0, 0); pass.EndPass(); } dawn::CommandBuffer commands = encoder.Finish(); return commands; } }; // Destroy before submit will result in error, and nothing drawn TEST_P(DestroyBufferTest, DestroyBeforeSubmit) { RGBA8 notFilled(0, 0, 0, 0); dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); vertexBuffer.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3); } // Destroy after submit will draw successfully TEST_P(DestroyBufferTest, DestroyAfterSubmit) { RGBA8 filled(0, 255, 0, 255); dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); vertexBuffer.Destroy(); } // First submit succeeds, draws triangle, second submit fails // after destroy is called on the buffer, pixel does not change TEST_P(DestroyBufferTest, SubmitDestroySubmit) { RGBA8 filled(0, 255, 0, 255); dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); vertexBuffer.Destroy(); // Submit fails because vertex buffer was destroyed ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); // Pixel stays the same EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); } DAWN_INSTANTIATE_TEST(DestroyBufferTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);