#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void frexp_5a141e() { int3 arg_1 = 0; float3 res = frexp(float3(), *(&(arg_1))); } vertex tint_symbol vertex_main() { frexp_5a141e(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { frexp_5a141e(); return; } kernel void compute_main() { frexp_5a141e(); return; }