#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void frexp_6efa09(thread int3* const tint_symbol_2) { float3 res = frexp(float3(), *(&(*(tint_symbol_2)))); } vertex tint_symbol vertex_main() { thread int3 tint_symbol_3 = 0; frexp_6efa09(&(tint_symbol_3)); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { thread int3 tint_symbol_4 = 0; frexp_6efa09(&(tint_symbol_4)); return; } kernel void compute_main() { thread int3 tint_symbol_5 = 0; frexp_6efa09(&(tint_symbol_5)); return; }