[[group(1), binding(0)]] var arg_0 : texture_storage_1d; fn textureStore_2eb2a4() { textureStore(arg_0, 1, vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_2eb2a4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_2eb2a4(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_2eb2a4(); }