// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/tint/ast/depth_texture.h" #include "src/tint/program_builder.h" TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture); namespace tint::ast { namespace { bool IsValidDepthDimension(type::TextureDimension dim) { return dim == type::TextureDimension::k2d || dim == type::TextureDimension::k2dArray || dim == type::TextureDimension::kCube || dim == type::TextureDimension::kCubeArray; } } // namespace DepthTexture::DepthTexture(ProgramID pid, NodeID nid, const Source& src, type::TextureDimension d) : Base(pid, nid, src, d) { TINT_ASSERT(AST, IsValidDepthDimension(dim)); } DepthTexture::DepthTexture(DepthTexture&&) = default; DepthTexture::~DepthTexture() = default; std::string DepthTexture::FriendlyName(const SymbolTable&) const { std::ostringstream out; out << "texture_depth_" << dim; return out.str(); } const DepthTexture* DepthTexture::Clone(CloneContext* ctx) const { auto src = ctx->Clone(source); return ctx->dst->create(src, dim); } } // namespace tint::ast