#version 310 es precision mediump float; layout(binding = 1, std430) buffer data_block_1 { int inner[]; } data; int foo() { return data.inner[0]; } void tint_symbol() { foo(); } layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main() { tint_symbol(); return; }