#version 310 es precision mediump float; struct S { int a; }; layout(binding = 0, std430) buffer S_1 { int a; } buf; void tint_symbol() { buf.a = 12; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }